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Re: outlets to multiple views (NSView)
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Re: outlets to multiple views (NSView)


  • Subject: Re: outlets to multiple views (NSView)
  • From: Aaron Boothello <email@hidden>
  • Date: Wed, 25 Oct 2006 14:23:34 +0800

Thanks Uli.
When i started programming in Cocoa, i started using the MVC paradigm. My application is mostly openGL based within the Cocoa API. When i first started it was recommended that combining the view&controller. What do you guys reckon ? i dont have any problem splitting them apart....would it be beneficial ? cause the OpenGL views do have to interact with the UI.


Cheers,
Aaron

On 21/10/2006, at 8:17 PM, Uli Kusterer wrote:

Am 21.10.2006 um 12:30 schrieb Aaron Boothello:
I have an application with 4 different views of a 3D scene. The views are NSOpenGLViews. They are "connected" to each other using outlets.

My goal is to be able to update the views whenever something is changed in any one of them. So i am keeping track of which view i am making the change in and accordingly updating the other 3 views by calling this method:

[view1 setNeedsDisplay:YES];
[view2 setNeedsDisplay:YES];
 etc

Don't do that. Cocoa uses the model-view-controller paradigm, which offers a much better solution to this:


Use NSNotifications instead. Create a model object that takes care of managing the data. Each view, when edited, only tells the model how to change. When the model is changed, it sends an NSNotification that it was changed, and all your views subscribe to that notification. That way, whenever the model changes, whether it be under code control or through a view, or through a numeric edit field in an inspector, all views you have (and even aforementioned numeric edit fields) will know and can update as needed.

Cheers,
-- M. Uli Kusterer
http://www.zathras.de



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References: 
 >outlets to multiple views (NSView) (From: Aaron Boothello <email@hidden>)
 >Re: outlets to multiple views (NSView) (From: Uli Kusterer <email@hidden>)

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