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bounds value from NSBezierpath too small?
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bounds value from NSBezierpath too small?


  • Subject: bounds value from NSBezierpath too small?
  • From: Remco Poelstra <email@hidden>
  • Date: Sat, 2 Sep 2006 23:47:02 +0200

Hi,

I'm trying to make a simple drawing app. At the moment I figured out how I can have an object follow my mousepointer. The problem is that the screen isn't properly redrawn. It seems that the rectangle which should cover the old drawing is to small. I use the bounds method from NSBezierpath to find out what rectangle I should send to setNeedsDisplayInRect. I've the following code:
-(void)mouseMoved:(NSEvent *)event {
NSAffineTransform *transform=[NSAffineTransform transform];
NSPoint new_pos=[self convertPoint:[event locationInWindow] fromView:nil];

[self setNeedsDisplayInRect:[new_element bounds]];
[transform translateXBy:new_pos.x-old_mouse_pos.x yBy:new_pos.y- old_mouse_pos.y];
[new_element transformUsingAffineTransform:transform];
old_mouse_pos=new_pos;
[self setNeedsDisplayInRect:[new_element bounds]];
}


- (void)drawRect:(NSRect)rect
{
	// erase the background by drawing white
    [[NSColor whiteColor] set];
    [NSBezierPath fillRect:rect];
	if(new_element!=nil) { /*We are drawing a new element*/
		[[NSColor redColor] set];
		[new_element stroke];
	}
}

The result I get is like this: beryllium.net/~remco/bounds.png

If I change bounds to controlPointBounds, then it all works as expected. Why doesn't it work with the bounds method?

Thanks in advance,

Remco Poelstra

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