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Re: Unconventional memory leak problem
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Re: Unconventional memory leak problem


  • Subject: Re: Unconventional memory leak problem
  • From: Raffael Cavallaro <email@hidden>
  • Date: Wed, 6 Sep 2006 18:53:07 -0400


On Sep 6, 2006, at 6:10 PM, Rodney Kennedy wrote:

2) When wanting to do drawing from a secondary thread typically you call performSelectorOnMainThread:(SEL)aSelector withObject:waitUntilDone: If you do so then in principle every such aSelector needs to have its own NSAutoreleasePool, just as you would if you had code that generated a lot of autoreleased objects (such as in a loop with a lot of iterations) or you had a secondary thread. This isn't elegant either. I haven't tested this solution but it will wrap the offending allocations.

Why do you say "in theory." Either you need the autorelease pool or you don't (in my experience, you do - the console messages I get saying "yada yada yada just leaking" were my hint).


It isn't any more inelegant than any other sort of Cocoa memory management (i.e., it's all pretty inelegant by modern standards - we've had performant, real garbage collection in a number of other languages for a couple of decades now). Cocoa memory management is more automatic than, say c, but less automatic than real garbage collection (which we're finally getting in Objective-C 2.0 <Yay!>). You still have to do some things manually, and alloc/initing autorelease pools is one of them.

Those more experienced with Cocoa please correct me if I've gotten hold of the wrong end of the stick here.

regards,

Ralph


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  • Follow-Ups:
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      • From: John Stiles <email@hidden>
References: 
 >Re: Unconventional memory leak problem (From: Rodney Kennedy <email@hidden>)

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