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stepbystep tutorials
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stepbystep tutorials


  • Subject: stepbystep tutorials
  • From: ilteris kaplan <email@hidden>
  • Date: Wed, 20 Sep 2006 00:16:50 -0400

Hey Guys,

This is a truely newbie to the world of Cocoa and objC.
I have two basic questions. My teacher is using old quickdraw library for his screen based drawing applets that he wrote in c. The applications are mostly rely on image drawing algorithms and pixel manipulations. Personally I don't see any reason why I don't write those in carbon or cocoa, with the new Quartz 2D instead of deprecated quickdraw.


First question I have is, do you think cocoa is good for this kind of applets? I am feeling since it is a framework for building solid applications, could it be overkill for mine drawing applets? ( I need to say that I am going to bring the camera and scanner kind of things to my future applications to sense values from them.) What path do you guys think would be most appropriate for these kind of developments? Carbon and C++? Cocoa and obj-c?


Second question is;
I have been checking the sample codes from apple and also developer notes but what I am looking for is step by step explanation of what's going on with the code. Is there any source in apple that I am missing at all?


-or should I find my way through mashing those sample codes and developer notes manually?

For example I am looking for a tutorial that tells me how to draw a simple line, but since I am clueless how to open a window and the code snippets don't really make any sense in this page: http:// developer.apple.com/documentation/Cocoa/Conceptual/CocoaDrawingGuide/ index.html

What is the best way to approach to sources? Should I be reading the code and trying to figure out where is the method for opening window etc by myself? Then try to get familiar with the namespaces etc.?

thank you very much!
best,
ilteris.

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