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Re: Run loops and timers
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Re: Run loops and timers


  • Subject: Re: Run loops and timers
  • From: John Stiles <email@hidden>
  • Date: Tue, 10 Apr 2007 11:41:22 -0700

Interesting! I hadn't ever seen these APIs before. I will definitely check this out.


On Apr 10, 2007, at 11:34 AM, Spencer Salazar wrote:

How about using a custom (version 0) CFRunLoopSource with the NSRunLoop's underlying CFRunLoop? That should be thread-safe and is pretty light-weight.

spencer

On Apr 10, 2007, at 2:00 PM, John Stiles wrote:

I'd like to make a secondary thread which is in charge of running its own run loop and receiving callbacks on the run loop (e.g. from a NSURLConnection or other APIs which do callbacks onto the run loop).

It seems easy to split off a new thread and make a run loop, but how do I wake up that thread and tell it to do something (e.g. actually start a download via +NSURLConnection connectionWithRequest:delegate:)? It seems like NSTimer would be perfect, but the NSRunLoop docs warn that it isn't thread safe, so it seems like I can't create an NSTimer object on my main thread and then add it to the NSRunLoop of my secondary thread.

Maybe Distributed Objects is the way to go here but that seems like a pretty heavyweight solution for what should be a lightweight problem.

So what is the best way of going about this?

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 >Run loops and timers (From: John Stiles <email@hidden>)
 >Re: Run loops and timers (From: Spencer Salazar <email@hidden>)

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