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Re: Uppercasing text as it is entered
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Re: Uppercasing text as it is entered


  • Subject: Re: Uppercasing text as it is entered
  • From: glenn andreas <email@hidden>
  • Date: Thu, 23 Aug 2007 14:15:09 -0500


On Aug 23, 2007, at 1:51 PM, Todd Ransom wrote:

I have an app with a text view where some of the text needs to be automatically upppercased as it is entered. I do this using a custom attribute and a subclass of NSTextStorage that returns an uppercase version of the text whenever that attribute is found. This works great for English language text but I am running into problems with some unicode characters.

I am using -[NSString uppercaseString] to uppercase the text but I am getting an unexpected result. The German ß character returns "SS" from uppercaseString.


That's because in German the "esset" is a lower case only character - and corresponds to a double "s", so the uppercase version of it is "SS".


Worse, the lower case version of "SS" may, or may not, be the esset (depending on what characters are near it).

So it's not that it's unexpected, it's just that the concept of "convert to upper case" is limited.

There are a number of other accented characters that also don't have uppercase equivalents (a little playing with the character palette shows "latin small letter w with ring above" ẘ (0x1e98) that doesn't have an uppercase form - similarly for the y with ring ẙ), as well as probably a number of other entities that expand to a different number of characters when case is changed (such as a bunch of things that are listed as "letterlike symbols"). There are also some special symbols (such as the "planck constant" ℎ) which would have an uppercase version (H), but you'd not want to convert (since it would then refer to something else all together).

At the very least you should check to see if the lowercase string form of the uppercase string form creates the same starting character.


Glenn Andreas email@hidden
<http://www.gandreas.com/> wicked fun!
quadrium | flame : flame fractals & strange attractors : build, mutate, evolve, animate




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References: 
 >Uppercasing text as it is entered (From: Todd Ransom <email@hidden>)

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