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Re: Debugger exits with signal 5 (SIGTRAP) after computer crashed.
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Re: Debugger exits with signal 5 (SIGTRAP) after computer crashed.


  • Subject: Re: Debugger exits with signal 5 (SIGTRAP) after computer crashed.
  • From: Ron Fleckner <email@hidden>
  • Date: Mon, 10 Dec 2007 07:38:29 +1100

Hi Johannes,

On 10/12/2007, at 12:30 AM, Johannes Huning wrote:

Your suggestion fixed my problem : )

Good to know.

I started playing around with breakpoints and several NSLog messages to locate the problem. Even the mistake is found, I'm a little confused:
To implement a highlight effect, I created a instance variable as a trigger ..
BOOL _highlighted;
To implement drag and drop, I added the necessary methods:
- (NSDragOperation)draggingEntered:(id < NSDraggingInfo >)sender;
- (BOOL)prepareForDragOperation:(id < NSDraggingInfo >)sender;
- (void)draggingExited:(id < NSDraggingInfo >)sender;
- (BOOL)performDragOperation:(id < NSDraggingInfo >)sender;
- (void)concludeDragOperation:(id < NSDraggingInfo >)sender;
In these methods I either set highlighted to YES or NO and called [self setNeedsDisplay:YES]; to update my view. Then, In the drawRect: method I checked for self.highlighted and displayed either a normal or a coloured background .. depending on self.highlighted's state.


Now, in the corrupted project (the one with the signal 5, I described before), self.highlighted was _not_ set to NO (or YES) in the initialiser (initWithFrame:) - but the app worked just fine. On the other hand, in this project, I had to set self.highlighted to NO (or YES in the initialiser) to prevent the app from crashing while the drag & drop operations.
What's my mistake? Or is there any logical explanation for this behaviour?


Kinds regards,
Johannes Huning

Sorry, I'm really no expert. I just thought I would suggest an approach I would take. Your description of highlighting seems fine to me. Your original problem 'seems' like it was related to memory. There is ALWAYS a logical explanation. Sometimes it's just very difficult to find it. I've just been reading Aaron Hillegass on writing code to aid in debugging and I think I will begin using his suggestions: break the code down into discreet statements, avoiding deep nesting. This way you can, either with the debugger or simply using NSLog() or printf() statements, find out more easily what's going on. I think if you closely read your 'corrupted' project's code, you'll be able to track down where things have gone awry.



On Dec 9, 2007, at 5:20 AM, Ron Fleckner wrote:


On 09/12/2007, at 1:41 PM, Johannes Huning wrote:

Dear Cocoa Developers,

I just started programming Objective-C and Cocoa. As a first Project, I'm creating an application, that generates thumbnails of files dragged to a custom view. Until now, everything worked fine. Then while playing around with my app, the computer stopped responding and I had to turn the Mac of by pressing the power button for a few seconds.

It's very unlikely that a memory problem in your application will cause the computer to die. In future, if you get the same effect, just force quit the application, either via the Apple menu item Force Quit or using the keys Command-Option-Escape.


Good luck.


Kind regards,
Johannes Huning

Johannes,

until someone more knowledgable chimes in, I think you should set breakpoints in the method which is first called when you drag in images, then breakpoints along whatever chain of methods you have. Build and Debug (Command-Y), then step from breakpoint to breakpoint. Maybe you'll see what's happening there. Also, use of NSLog() is very helpful in these situations.

HTH,

Ron

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References: 
 >Debugger exits with signal 5 (SIGTRAP) after computer crashed. (From: Johannes Huning <email@hidden>)
 >Re: Debugger exits with signal 5 (SIGTRAP) after computer crashed. (From: Ron Fleckner <email@hidden>)
 >Re: Debugger exits with signal 5 (SIGTRAP) after computer crashed. (From: Johannes Huning <email@hidden>)

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