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Newbie Q: Is it possible to draw functional "Cocoa Controls" in an OpenGL context?
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Newbie Q: Is it possible to draw functional "Cocoa Controls" in an OpenGL context?


  • Subject: Newbie Q: Is it possible to draw functional "Cocoa Controls" in an OpenGL context?
  • From: Matt Trinneer <email@hidden>
  • Date: Wed, 14 Feb 2007 16:33:04 -0500

Hello,

I've been trying to figure this out for a while but am having a little trouble, being new to Cocoa, and OO programming in general. Here goes: Is it possible to draw Interface Builder controls such as buttons, sliders, etc. in an OpenGL view? I've figured out how to capture bitmap representations of controls and render those in OpenGL space. What I'd like to do is create 2D representations of these controls in a 3D OpenGL context, while retaining the ability to respond to user inputs using the interface elements built in event handling, action, and output functionality . From my reading so far OpenGL seems like a suitable candidate for the 3D rendering environment. However I can't figure out if there is built-in Cocoa functionality to accomplish this, or, if I'd have to build it myself.

Thanks for any suggestions you may be able to offer.

Matt
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