Re: Making a manually polled app loop in games?
Re: Making a manually polled app loop in games?
- Subject: Re: Making a manually polled app loop in games?
- From: "Sean McBride" <email@hidden>
- Date: Fri, 16 Feb 2007 11:10:33 -0500
- Organization: Rogue Research
On 2007-02-16 09:38, Joachim Bengtsson said:
>All I need to do is provide a OpenGL surface, and poll for input and
>other events ("window closing" and stuff like that). I'd just like to
>use Cocoa instead, as I'm way more familiar with that (and probably
>requires way less code :P)
>
>Any pointers would be greatly appreciated!
Have you read about 'CFRunLoop' and 'Carbon Events'? Maybe you can use
them. But I'm not really sure what you're asking about.
--
____________________________________________________________
Sean McBride, B. Eng email@hidden
Rogue Research www.rogue-research.com
Mac Software Developer Montréal, Québec, Canada
_______________________________________________
Cocoa-dev mailing list (email@hidden)
Do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden