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Re: Making a manually polled app loop in games?
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Re: Making a manually polled app loop in games?


  • Subject: Re: Making a manually polled app loop in games?
  • From: "Sean McBride" <email@hidden>
  • Date: Fri, 16 Feb 2007 11:10:33 -0500
  • Organization: Rogue Research

On 2007-02-16 09:38, Joachim Bengtsson said:

>All I need to do is provide a OpenGL surface, and poll for input and
>other events ("window closing" and stuff like that). I'd just like to
>use Cocoa instead, as I'm way more familiar with that (and probably
>requires way less code :P)
>
>Any pointers would be greatly appreciated!

Have you read about 'CFRunLoop' and 'Carbon Events'?  Maybe you can use
them.  But I'm not really sure what you're asking about.

--
____________________________________________________________
Sean McBride, B. Eng                 email@hidden
Rogue Research                        www.rogue-research.com
Mac Software Developer              Montréal, Québec, Canada


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References: 
 >Making a manually polled app loop in games? (From: Joachim Bengtsson <email@hidden>)

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