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Re: Preventing beach balls
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Re: Preventing beach balls


  • Subject: Re: Preventing beach balls
  • From: Sherm Pendley <email@hidden>
  • Date: Mon, 19 Feb 2007 16:12:49 -0500

On Feb 19, 2007, at 1:43 PM, Paul Borokhov wrote:

On 2/19/07 17:50 , Martin Wennerberg (email@hidden) wrote:
It might be easier for you to split the work into smaller chunks and
use an NSTimer to do it asynchronously on the main thread.

Hmm...how exactly would I go about doing this? Currently I have
...
timer = [[NSTimer alloc] initWithFireDate:[NSDate dateWithTimeIntervalSinceNow:delay] interval:[[NSUserDefaults standardUserDefaults] integerForKey:@"updateTime"] target:self selector:@selector(foo:) userInfo:nil repeats:YES];
[[NSRunLoop currentRunLoop] addTimer:timer forMode:NSDefaultRunLoopMode];
...
and then
- (void) foo:(NSTimer *)aTimer {
...
[self bar];
... }
If "bar" takes too long, the interface freezes. What am I missing?

You missed the part about splitting the work into smaller chunks. The idea here is that each call to -foo will do a little bit of the work, not enough to block the runloop and trigger a beach ball.


sherm--

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  • Follow-Ups:
    • Re: Preventing beach balls
      • From: Paul Borokhov <email@hidden>
References: 
 >Preventing beach balls (From: Paul Borokhov <email@hidden>)
 >Re: Preventing beach balls (From: Martin Wennerberg <email@hidden>)
 >Re: Preventing beach balls (From: Paul Borokhov <email@hidden>)

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