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Re: Core Data OpenGL
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Re: Core Data OpenGL


  • Subject: Re: Core Data OpenGL
  • From: mark hill <email@hidden>
  • Date: Thu, 22 Feb 2007 09:25:24 -0800 (PST)

Thanks Erik,

My original intuition was based on the caching of
model data on the graphics card. So it's good to get
that confirmed.

I think my major sticking point at the moment is a
conceptual one relating to the best approach for
storing attributes and relationships, not being too
familiar with Core Data and coming from a distinctly
procedural background.

How are you storing vectors in your entities for
instance? Are you adding float attributes for x, y, z
in each case (rotationx (float), rotationy (float),
rotationz(float)...), or storing them as an NSData
Vector-type, or just through relationships to a Vector
Entity?

Thanks.





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References: 
 >Re: Core Data OpenGL (From: Stefan Werner <email@hidden>)

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