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Re: Cocoa and dead-code stripping
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Re: Cocoa and dead-code stripping


  • Subject: Re: Cocoa and dead-code stripping
  • From: Steve Christensen <email@hidden>
  • Date: Mon, 2 Jul 2007 12:59:44 -0700

On Jul 2, 2007, at 10:46 AM, Chris Hanson wrote:

On Jul 2, 2007, at 9:46 AM, Steve Christensen wrote:

I'm currently working with around 80 application plug-ins I've written that link against this static library. All the plug-ins use a number of features, plus each plug-in individually uses various other features, depending on what it specifically requires. So come link time, the linker strips out all the pieces a particular plug-in isn't using. No magic there.

Going forward, I'm working to move my UI (and selected other pieces) to Cocoa. Given the number of builds I'm doing, I'd still like to compile the common pieces once, including the Cocoa bits. I'd also like to, ideally, not have a bunch of never-used methods left in the binary.

As others have pointed out, "dead-code stripping" is not possible for Objective-C because given both the semantics and common use of the language, the linker cannot prove that any particular method will never be called -- and in fact some methods are likely to never be invoked from other code in your plug-in, but as a result of an action defined in a nib.


I'd like to point out a further issue with what you're considering, however: You have thus far been able to get away with using a static library for this approach only because you haven't been using Objective-C. Once you start using Objective-C, you will not be able to use a static library, because while C++ classes are not objects and have little associated runtime data structure associated with them, Objective-C classes are objects and are associated with substantial runtime data structures. You cannot have the same class registered in the same runtime multiple times, which is what would happen if you had two plug-ins link your static library and get loaded into the same application.

This also seems to imply that class registration is by name, at runtime? So when creating custom classes for various plug-ins, it sounds like it would be a bad idea if they were all named MyNiftyWindowController, since whoever registered first would be the one all the rest of the plug-ins would reference.


I cannot recommend strongly enough that you create a "FooSupport.framework" that contains the common code for all of your plug-ins, and that you link all of your plug-ins against that in the future instead of against a static library. Long-term this will be the most supportable solution, and it completely avoids the "multiple versions of the same class registered" problem.

Understood. I'll likely continue to leave the the non Obj-C pieces in a static library and link against it since a lot of common plug-in logic will remain in C++ classes and low-level Carbon.


Hope this helps!

Yes it did. Thanks, Chris!

steve



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References: 
 >Cocoa and dead-code stripping (From: Steve Christensen <email@hidden>)
 >Re: Cocoa and dead-code stripping (From: Chris Suter <email@hidden>)
 >Re: Cocoa and dead-code stripping (From: Steve Christensen <email@hidden>)
 >Re: Cocoa and dead-code stripping (From: Uli Kusterer <email@hidden>)
 >Re: Cocoa and dead-code stripping (From: Steve Christensen <email@hidden>)
 >Re: Cocoa and dead-code stripping (From: Chris Hanson <email@hidden>)

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