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Re: Is there a fast NSShadow alternative?
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Re: Is there a fast NSShadow alternative?


  • Subject: Re: Is there a fast NSShadow alternative?
  • From: Alastair Houghton <email@hidden>
  • Date: Tue, 10 Jul 2007 19:29:20 +0100

On 10 Jul 2007, at 17:46, Alan Smith wrote:

One way I could get the effect I'm looking for would be to create a
CIImage with the stroked path in it and then blur it. This is too slow
and not simple enough.

I think this is pretty much how NSShadow works, as it happens (it probably doesn't use Core Image though).


I could also make an inner glow by stroking a path in between calls to
CGContextBeginTransparencyLayer and CGContextEndTransparencyLayer and
blurring the context. The only problem is I don't know how to blur the
context except by going through CoreImage which I don't want to do.

Well you could create a temporary image (as we're talking Cocoa here, an NSBitmapImageRep), then use NSGraphicsContext's +graphicsContextWithBitmapImageRep: method to get a graphics context, stroke the path into that, then blur the image using e.g. vImageConvolve_ARGB8888() (or by doing it directly yourself). This is probably more complicated than using CoreImage though, I should think.


I don't think you're missing a CoreGraphics function, by the way; I just don't think there's a function to blur the current contents of a CGContext.

You might be able to achieve a similar effect to the one you're after by using a shading instead (see CGShadingCreateRadial(), for instance). That would almost certainly be faster than blurring an image, I should think.

Kind regards,

Alastair.

--
http://alastairs-place.net


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References: 
 >Is there a fast NSShadow alternative? (From: "Alan Smith" <email@hidden>)

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