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floating point NSBitmapImageRep
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floating point NSBitmapImageRep


  • Subject: floating point NSBitmapImageRep
  • From: "roberto toro" <email@hidden>
  • Date: Thu, 26 Jul 2007 10:59:55 +0100

Hi,

I'm writting a 3D mesh viewer, and I'm trying to save the depth map as
a floating point tiff image file. This is what I'm using to initialise
the bitmap:

   NSBitmapImageRep *bmp=[[[NSBitmapImageRep alloc]
                               initWithBitmapDataPlanes:NULL
                               pixelsWide:Width
                               pixelsHigh:Height
                               bitsPerSample:32
                               samplesPerPixel:1
                               hasAlpha:NO
                               isPlanar:NO
                               colorSpaceName:NSCalibratedBlackColorSpace
				bitmapFormat:NSFloatingPointSamplesBitmapFormat
                               bytesPerRow:0
                               bitsPerPixel:32] autorelease];

I obtain the depth data in a float pointer (size in bytes
Width*Height*sizeof(float)) and then, I add it to a NSImage and save
it as tiff data using:

    NSImage *img = [[[NSImage alloc] init] autorelease];
    [img addRepresentation:bmp];
    [[img TIFFRepresentation] writeToFile:filename atomically:YES];

But when I open the image again, the format is changed to:

NSBitmapImageRep 0x381400 Size={640, 480}
ColorSpace=NSCalibratedRGBColorSpace BPS=8 BPP=24 Pixels=640x480
Alpha=NO Planar=NO Format=0

I'm I doing something wrong? What is the correct way of saving a
NSFloatingPointSamplesBitmapFormat image as TIFF?

thanks in advance!
roberto
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