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Re: Cocoa controls on top of an OpenGL view
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Re: Cocoa controls on top of an OpenGL view


  • Subject: Re: Cocoa controls on top of an OpenGL view
  • From: John Stiles <email@hidden>
  • Date: Sun, 03 Jun 2007 11:41:35 -0700

Excellent, this was exactly my plan. It's good to hear that it's been tried before and it worked out well. Was performance OK?

Ian was here wrote:
The only way I know of in Cocoa is to create a
transparent window with your cocoa controls on it and
add it as a child window above your OpenGL window.
I've done something similar to this and it worked out
OK.




--- John Stiles <email@hidden> wrote:

Is there a recommended way to float Cocoa controls
on top of an NSOpenGLView?


In Carbon, we were able to do this by creating one
window which contained an AGL surface, and then a separate Carbon
window. We "combined" the two windows with window groups and
the visual effect worked.


I'd be OK with this but I don't know if there is a
Cocoa equivalent to window groups, and if there is a simpler way, I'd
like to know more. I do know that, in general, Cocoa does not support
Z-ordering for controls, so that seems like a potential stumbling
block.


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