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Re: Problem applying texture to rectangle.
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Re: Problem applying texture to rectangle.


  • Subject: Re: Problem applying texture to rectangle.
  • From: Ian was here <email@hidden>
  • Date: Sun, 3 Jun 2007 15:11:30 -0700 (PDT)

OK, I found a solution. In the awakeFromNib method,
replace the setup texture image code with this:


// Setup texture image.

glEnable( GL_TEXTURE_2D );

NSImage		*image = [NSImage imageNamed:@"myImage"];
NSBitmapImageRep	*bitmapImageRep = [[NSBitmapImageRep
alloc] initWithData:[image TIFFRepresentation]];


glGenTextures( 1, &testTexture );
glBindTexture( GL_TEXTURE_2D, testTexture );

gluBuild2DMipmaps( GL_TEXTURE_2D, GL_RGB,
(GLsizei)[bitmapImageRep pixelsWide],
(GLsizei)[bitmapImageRep pixelsHigh], GL_RGB,
GL_UNSIGNED_BYTE, [bitmapImageRep bitmapData] );

[bitmapImageRep release];




> > I am trying to attach a texture to a rectangle.
> I've
> > Googled the heck out of this and have tried
> various
> > configurations, but cannot get the texture to
> apply.
> > All I get is a white rectangle. Can anyone tell me
> > what's NOT going on here?
> >
> >
> >
> > - (void)awakeFromNib
> > {
> > 	// Make OpenGL commands render into our GL
> context.
> >
> > 	NSOpenGLContext		*glContext = [self
> openGLContext];
> >
> > 	[glContext makeCurrentContext];
> >
> >
> > 	cameraEyeX = 1.0;
> > 	cameraEyeY = 0.0;
> > 	cameraEyeZ = 4.0;
> > 	cameraCenterX = 0.0;
> > 	cameraCenterY = 0.0;
> > 	cameraCenterZ = 0.0;
> > 	cameraUpX = 0.0;
> > 	cameraUpY = 1.0;
> > 	cameraUpZ = 0.0;
> >
> >
> > 	// Setup texture image.
> >
> > 	glEnable( GL_TEXTURE_2D );
> >
> >
> > 	NSImage		*image = [NSImage
> imageNamed:@"myImage"];
> > 	NSBitmapImageRep	*bitmapImageRep =
> [[NSBitmapImageRep
> > alloc] initWithData:[image TIFFRepresentation]];
> >
> >
> > 	glGenTextures( 1, &testTexture );
> > 	glBindTexture( GL_TEXTURE_2D, testTexture );
> >
> > 	glPixelStorei( GL_UNPACK_ROW_LENGTH,
> [bitmapImageRep
> > pixelsWide] );
> > 	glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
> >
> > 	glTexImage2D( GL_TEXTURE_2D, 0, GL_RGB8,
> > (GLsizei)[bitmapImageRep pixelsWide],
> > (GLsizei)[bitmapImageRep pixelsHigh], 0, GL_RGB,
> > GL_UNSIGNED_BYTE, [bitmapImageRep bitmapData] );
> >
> >
> > 	[bitmapImageRep release];
> > }
> >
> >
> >
> > - (void)drawRect:(NSRect)rect
> > {
> > 	// Clear the buffers.
> >
> > 	glClearColor( 0.0, 0.0, 0.0, 1.0 );
> > 	glClear( GL_COLOR_BUFFER_BIT |
> GL_DEPTH_BUFFER_BIT );
> >
> >
> > 	// Set the camera position.
> >
> > 	glMatrixMode( GL_MODELVIEW );
> >         glLoadIdentity();
> >
> > 	gluLookAt( cameraEyeY * sin( cameraEyeZ ),
> cameraEyeY
> > * cos( cameraEyeX ), cameraEyeZ, cameraCenterX,
> > cameraCenterY, cameraCenterZ, cameraUpX,
> cameraUpY,
> > cameraUpZ );
> >
> >
> >   // Draw a rectangle with the texture image
> applied
> > to it.
> >
> > 	glBegin( GL_QUADS );
> > 		glTexCoord2f( 0.0, 0.0 );
> > 		glVertex3f( -2.0, -2.0, 0.0 );
> > 		glTexCoord2f( 0.0, 1.0 );
> > 		glVertex3f( -2.0, 2.0, 0.0 );
> > 		glTexCoord2f( 1.0, 1.0 );
> > 		glVertex3f( 2.0, 2.0, 0.0 );
> > 		glTexCoord2f( 1.0, 0.0 );
> > 		glVertex3f( 2.0, -2.0, 0.0 );
> > 	glEnd();
> >
> > 	glFlush();
> > }
> >
> >
> >
> > Thanks!




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References: 
 >Re: Problem applying texture to rectangle. (From: Jon Trainer <email@hidden>)

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