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Re: NSBitmapImageRep
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Re: NSBitmapImageRep


  • Subject: Re: NSBitmapImageRep
  • From: Shawn Erickson <email@hidden>
  • Date: Fri, 22 Jun 2007 07:47:18 -0700


On Jun 21, 2007, at 6:17 PM, John Stiles wrote:

On Jun 21, 2007, at 6:13 PM, Scott Stevenson wrote:


On Jun 20, 2007, at 2:58 PM, John Stiles wrote:

Is there any way to tell -initWithBitmapDataPlanes::::: that the color channels are in reverse order? I couldn't see any option for this in the API reference but it seems like a fairly common issue. (OpenGL, for instance, has an incredible variety of supported image types and is smart enough to convert from what you have to what the card needs.)

At the end of the day I just need an NSImage, so if there is another API better suited for the talk that's supported on 10.4.x, I'd be interested to learn more.

I do have a simple workaround—just byteswap all the image data by hand before calling this method. This works fine and it was only a few lines of code, so I can use that if necessary. I'd just like to know if there is a better way.

I don't think there's anything built in that does this automatically, but vImage is very good for this sort of low-level conversion, and has the benefit of using whatever special vector units are available on the host chip architecture. vImagePermuteChannels() could do what you want.


<http://developer.apple.com/documentation/Performance/Conceptual/ vImage/>

Interesting find, though I can't help but wonder if its performance is any good on Intel—it looks pretty tuned for Altivec… :) Right now it's not performance critical, so a simple byteswapping loop is doing the trick for us.

The Accelerate framework was enhanced to use SSE3, etc. when the first Intel version of Mac OS X came out. Apple updates this framework for every major processor they ship in a Mac.


-Shawn

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References: 
 >NSBitmapImageRep (From: John Stiles <email@hidden>)
 >Re: NSBitmapImageRep (From: Scott Stevenson <email@hidden>)
 >Re: NSBitmapImageRep (From: John Stiles <email@hidden>)

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