Re: Play a song with QTMovie
Re: Play a song with QTMovie
- Subject: Re: Play a song with QTMovie
- From: Stephane Sudre <email@hidden>
- Date: Tue, 26 Jun 2007 12:02:18 +0200
No, I was referring to a NSRunLoop.
On 26 juin 07, at 11:56, Dani wrote:
Thanks. I'll try that.
When you says "have a run loop" are you talking about something like:
while([song rate]<100.0)
{}
El 26/06/2007, a las 11:44, Stephane Sudre escribió:
On 26 juin 07, at 10:59, Dani . wrote:
Hi! I've been reading every message about how to play a song with
cocoa, and finally I can't find anything that works. I've made a
simple code, and I want to know what I am doing wrong. Thanks
#import <Foundation/Foundation.h>
#import <QTKit/QTMovie.h>
int main (int argc, const char * argv[]) {
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
NSString *src = @"/Users/bittercold/Desktop/deadbolt.aiff";
QTMovie *song = [[QTMovie alloc] initWithFile:src error: NULL];
[song play];
[pool release];
return 0;
}
I think the key is in the difference between asynchronous and
synchronous.
When you call play, it continues immediately and does not wait for
the song to be played.
What you may want to do is to:
- have a run loop
- install a notification observer for the end of the playback and
stop the application a this point.
As I usually do this through a QTMovieView, I can't confirm just
using [QTMovie play] can work for a song.
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