Re: Preventing beach balls
Re: Preventing beach balls
- Subject: Re: Preventing beach balls
- From: Paul Borokhov <email@hidden>
- Date: Sat, 3 Mar 2007 11:18:19 -0800
Yes, every method has NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; at the beginning and [pool release]; at the end. If they didn't, I'd be leaking a lot more than NSLocks.
Paul
----------Original Message----------
On 3/3/07 12:13 , PGM (email@hidden) wrote:
>
> On 3-Mar-07, at 3:06 AM, Paul Borokhov wrote:
>
>> So...now that threads have been implemented...
>> It appears that NSLock is leaking memory. My application performs
>> regular updates and retrieves data every 6 seconds from the web.
>> Each update is done by a separate method and each method is detached
>> from the main thread when the timer fires. Now, NSLock uses
>> continuously more memory as the application runs, according to
>> ObjectAlloc. This is also happening to a lesser extent with CFBag,
>> CFRunLoopSource, and NSRecursiveLock. I'm not using any of these in
>> my code directly so I'm a bit curious as to why they are using
>> memory, and more and more of it with each minute.
>> Any ideas?
>> Paul
>
> Did you implement an NSAutoreleasePool for your threads? Otherwise
> any object that will be sent an autorelease method will simply leak
> memory.
>
> Good luck, Patrick
>
_______________________________________________
Cocoa-dev mailing list (email@hidden)
Do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden