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Creating a bitmap of a scaled-down NSImage
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Creating a bitmap of a scaled-down NSImage


  • Subject: Creating a bitmap of a scaled-down NSImage
  • From: John Stiles <email@hidden>
  • Date: Mon, 26 Mar 2007 18:39:52 -0700

I have an NSImage that has arrived from an external source that I don't directly control. I need to scale it down and rasterize it to an NSBitmapImageRep—the ultimate goal is to get it into an OpenGL texture, and we have maximum texture-size limits that I need to respect.

The documentation has some very useful code here: http:// developer.apple.com/documentation/Cocoa/Conceptual/CocoaDrawingGuide/ Images/chapter_7_section_5.html#//apple_ref/doc/uid/TP40003290-CH208- BCICHFGA

The first technique, using initWithFocusedViewRect, works like a charm if I don't need to change the image's size. However, according to the docs, when using this technique, "you cannot scale the content you capture." And unfortunately, I need to support 10.3.9, so the NSView techniques listed don't apply to me.

What is the best approach? There must be a way to scale down the image using the frameworks. I think I could figure out a way to do it by rasterizing the image and then scaling that bitmap down as a separate operation, but I'm thinking there must be a better way.

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