NSScrollView Resize Problems
NSScrollView Resize Problems
- Subject: NSScrollView Resize Problems
- From: Mike Burns <email@hidden>
- Date: Tue, 08 May 2007 16:22:03 -0400
Hello all,
I have been struggling for a few days trying to set up an
NSOpenGLView inside an NSScrollView for a 2D map editor I've been
porting from Windows. I am almost there (thanks entirely to this
list) but there is still one nagging problem that I can't seem to
figure out:
I am using the NSOpenGLView inside a NSScrollView to display a large
rectangular texture (tileset) from which the main map is built. The
user is allowed to load in different tilesets (of varying size) at
any time.
When a new tileset is requested, I have the following code:
[[ tilesetScrollView documentView ] setFrame: NSMakeRect( 0, 0,
width, height ) ];
where width and height are the dimensions of the new tileset. Here
is my problem -- in order to get the texture displayed at the top
left corner I have subclassed an NSView for use as the documentView
and set it as isFlipped and used that to control my NSOopenGLView
subclass. For some reason calling that line of code above seems to
flip the coordinates back to the original bottom left orientation.
(I know this because when I call mouse down the coordinates change
once a smaller texture is loaded.)
Does anyone know why it might be doing this?
Thanks!
_______________________________________________
Cocoa-dev mailing list (email@hidden)
Do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden