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World Builder Type Application
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World Builder Type Application


  • Subject: World Builder Type Application
  • From: Mike Burns <email@hidden>
  • Date: Wed, 09 May 2007 09:40:16 -0400

Nostalgia hit yesterday and I dusted off my old Mac II. Browsing through my old hard drive I stumbled upon World Builder -- an adventure game creation tool from 1986 that I used to play with in my younger days.

Now I'm still a few steps away from being able to attempt making a program like this -- but I had a few questions just out of curiosity. There are several aspects of a program like World Builder that are a bit out of my league, but if I had an idea what direction to start looking in that would be great.

World Builder allowed you to build "Scenes" -- a picture window and a text window, and allowed you to create objects which you could place in those scenes. It also had a very simple scripting language that allowed for some fairly complex games to be created. Once you finished creating your game, it was saved as a self contained application that could be played without any sort of runtime environment.

How does that process work? How could I write a program with XCode/ Cocoa that could let a user put all those elements together and then save it as an mac os x application? I'm sure this is a fairly complex topic, but any push in the right direction would be much appreciated.
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