World Builder Type Application
World Builder Type Application
- Subject: World Builder Type Application
- From: Mike Burns <email@hidden>
- Date: Wed, 09 May 2007 09:40:16 -0400
Nostalgia hit yesterday and I dusted off my old Mac II. Browsing
through my old hard drive I stumbled upon World Builder -- an
adventure game creation tool from 1986 that I used to play with in my
younger days.
Now I'm still a few steps away from being able to attempt making a
program like this -- but I had a few questions just out of
curiosity. There are several aspects of a program like World Builder
that are a bit out of my league, but if I had an idea what direction
to start looking in that would be great.
World Builder allowed you to build "Scenes" -- a picture window and a
text window, and allowed you to create objects which you could place
in those scenes. It also had a very simple scripting language that
allowed for some fairly complex games to be created. Once you
finished creating your game, it was saved as a self contained
application that could be played without any sort of runtime
environment.
How does that process work? How could I write a program with XCode/
Cocoa that could let a user put all those elements together and then
save it as an mac os x application? I'm sure this is a fairly
complex topic, but any push in the right direction would be much
appreciated.
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