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Re: Mouse position from NSEvent starts at (0, 1) ?
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Re: Mouse position from NSEvent starts at (0, 1) ?


  • Subject: Re: Mouse position from NSEvent starts at (0, 1) ?
  • From: Dominik Pich <email@hidden>
  • Date: Tue, 15 May 2007 21:38:46 +0200

I'd say it is a rounding issue...
the mouse might be at 0.7!?

On May 15, 2007, at 9:30 PM, Mathieu Coursolle wrote:

Hi cocoa developers,

I created a subclass of NSView to draw a 1 pixel thick cross at the
mouse cursor position. However, the cross is offset by one pixel in the
Y direction.


In the mouseDragged: method, I use the following code to get the view
coordinates:

NSPoint pt = [self convertPoint:[theEvent locationInWindow] fromView:nil];

Then in drawRect: I draw a cross at that position like so:

- (void)drawRect:(NSRect)rect
{
// Gray background.
[[NSColor colorWithCalibratedRed:0.2 green:0.2 blue:0.2 alpha: 0.2] set];
[NSBezierPath fillRect:[self bounds]];

// Red cross.
[[NSColor colorWithCalibratedRed:1.0 green:0.0 blue:0.0 alpha: 1.0] set];
[NSBezierPath fillRect:NSMakeRect(x, y-100, 1, 200)];
[NSBezierPath fillRect:NSMakeRect(x-100, y, 200, 1)];
}


It seems like the cross is drawn at the position I ask for, but the
mouse cursor position I get is offset.

When I click the bottom left pixel of the view, I get (0, 1) coordinates
(pt in code above). Shouldn't it be (0, 0)? I have to draw at (0, 0) to
draw that pixel.


I came across an old post describing exactly the same problem:
<http://www.omnigroup.com/mailman/archive/macosx-dev/2000-March/ 013028.html>


I can solve the problem by doing something like:

pt.y = pt.y - 1;

but I would like to have an explanation for this. ;)

Anyone can explain this behaviour?

Thank you.

Mathieu






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 >Mouse position from NSEvent starts at (0, 1) ? (From: "Mathieu Coursolle" <email@hidden>)

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