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Re: Garbage collection, core data, and tight loops
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Re: Garbage collection, core data, and tight loops


  • Subject: Re: Garbage collection, core data, and tight loops
  • From: Ben Trumbull <email@hidden>
  • Date: Sat, 3 Nov 2007 17:26:05 -0700

Okay, so for completeness, i thought i'd share the resolution of this
with the list, in case someone finds this thread in the future.

I set the app up to create small batches of ManagedObjects (several
hundred at a time) and added a small pause (0.01 sec.) between batches
via a delayed selector.

You shouldn't need a pause, and you should have good results with batches in the thousands.


Before creating any ManagedObjects, i cancelled undo registration.

Once a batch was created, i processed pending changes, saved, and
reset the managedObjectContext.
	incidentally, resetting appears to create a brand new undo manager
for the context, so i disabled each time; there was no need to re-
enable when done.

To disable the undo manager on NSManagedObjectContext, set it to nil. -reset does not recreate an undo manager.


Using an autorelease pool for each batch worked well, keeping memory
use extremely low.

Using garbage collection resulted in a significant memory gain, but
nowhere near bad enough to crash the program.  Oddly, the memory use
did not subside after the loop had finished.

How did you measure that ? 'heap' will provide more useful information than 'top'


- Ben

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