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Re: Initializing the menubar
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Re: Initializing the menubar


  • Subject: Re: Initializing the menubar
  • From: Eric Schlegel <email@hidden>
  • Date: Sun, 4 Nov 2007 08:25:36 -0800


On Nov 3, 2007, at 5:15 PM, Robert Nikander wrote:

Okay... I've got a menu to show up, but the behavior seems to depend on the location of the executable file, which I don't understand.

If I put the code below in a file called "cocoa.m" and compile it from the command line with:

  gcc -o cocoa cocoa.m -framework Cocoa

and I run it like this:

  ./cocoa

then no menu shows up. But if I copy the binary into a bundle directory, like this:

  cp cocoa CocoaTest.app/Contents/MacOS/CocoaTest

and run that same binary, at the different location:

  ./CocoaTest.app/Contents/MacOS/CocoaTest

then the menu bar shows up.

Why the difference? Does a cocoa binary have to run from within a bundle directory?

mach-o binaries on Mac OS X (whether they're Carbon or Cocoa) must be run from within a bundle in order to get the normal GUI interface and process management behavior. That includes being able to click on the app's windows to make it active and get a menubar.


It's recommended to just use a bundle, but if you really want to use a flat file, you can call TransformProcessType (HIServices/Processes.h) from main() to make the app foreground-capable.

-eric

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  • Follow-Ups:
    • Re: Initializing the menubar
      • From: Robert Nikander <email@hidden>
References: 
 >Initializing the menubar without Interface Builder (From: Robert Nikander <email@hidden>)
 >Re: Initializing the menubar without Interface Builder (From: mmalc crawford <email@hidden>)
 >Re: Initializing the menubar without Interface Builder (From: Robert Nikander <email@hidden>)
 >Re: Initializing the menubar without Interface Builder (From: mmalc crawford <email@hidden>)
 >Re: Initializing the menubar (From: Robert Nikander <email@hidden>)

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