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Re: Coordinate Rotation at a Point
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Re: Coordinate Rotation at a Point


  • Subject: Re: Coordinate Rotation at a Point
  • From: Ron Fleckner <email@hidden>
  • Date: Tue, 6 Nov 2007 16:47:04 +1100


On 06/11/2007, at 4:33 PM, Gordon Apple wrote:

Although I found references to rotating a Bezier path, searching for
rotating coordinates at a point wasn't fruitful. In my case, I wanted to
rotate a shape in place about its center, including shading and/or content.
I believe the following is about as simple as you can get and can be used to
rotate about any point.


@implementation  NSAffineTransform (RTPTransformAdditions)

- (void)rotate:(float)angle atPoint:(NSPoint)point
{
[self rotateByDegrees:angle];
NSAffineTransform* pointXfrm = [NSAffineTransform transform];
[pointXfrm rotateByDegrees:-angle]; // Needed to get original
point in rotated coordinates.
NSPoint oldPoint = [pointXfrm transformPoint:point];
float x = oldPoint.x - point.x;
float y = oldPoint.y - point.y;
[self translateXBy:x yBy:y]; // Done in the rotated coordinates.
}

Hey, I think I know how to do this the easy way, thanks to Eric Buck:

To rotate about some point, translate to that point, rotate, and then
translate back.  The approach is not Cocoa specific and is covered in
any introductory graphics text book.

so, [theTransform translateToPoint:(thePointYouWantToRotateAround)]; [theTransform rotateByWhatever]; [theTransform translateToPoint:(-thePointYouWantToRotateAround)]; [theTransform concat];

I forget the NSTransformer method names, but I think the intent is clear.

Ron

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References: 
 >Coordinate Rotation at a Point (From: Gordon Apple <email@hidden>)

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