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Proper way to implement zoom in CA?
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Proper way to implement zoom in CA?


  • Subject: Proper way to implement zoom in CA?
  • From: Colin Cornaby <email@hidden>
  • Date: Tue, 6 Nov 2007 23:27:25 -0800

(I sent this message to the Quartz list and didn't get any response. Given that this list is higher traffic and seems to be talking about CA I'm reposting it here.)

I wrote an application under OpenGL under Tiger that I have been porting to CoreAnimation over the last four months. I basically found that the GL engine I was writing replicated most of the layering functionality of CoreAnimation, so it was just easier to move the project entirely over. (And implicit animations are pretty...)

My experience so far with CoreAnimation has been good, but the one thing I have never really gotten working again is zoom. In my OpenGL version, I would simply change the bounds of the gl viewport in order to change the scale of the entire composition.

CoreAnimation seems to have a facility to do something similar using setBounds and autoresizingMask, but so far I haven't gotten it working. I set my sublayers resizing mask for width and height, and then adjust the bounds of the parent layer, and my layers don't actually draw at the correct size.

The admittedly cheap hack I've been using in the mean time is simply doing a 3D transform and pushing the layer forward or away on the Z axis. I have a few issues with this approach. First, layers don't redraw with new bounds when I zoom in. So when I zoom in to layers that are drawn on the fly, they are all pixelated because they are still being drawn at a 1.0 scale bounds. The second issue is that there are some layers that I would like not to scale. It seems like the setBounds/autoresizingMask route would also address this, as it looks like I can adjust scaling behavior on a per layer basis.

I'm hoping all of this makes sense to someone. :) I'm just looking for a few pointers if anyone else has run into this issue.

Thanks,
Colin
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