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Re: NSOpenGLView overlap
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Re: NSOpenGLView overlap


  • Subject: Re: NSOpenGLView overlap
  • From: Alexander Cohen <email@hidden>
  • Date: Thu, 08 Nov 2007 16:07:53 -0500


On 8-Nov-07, at 1:39 PM, Troy Stephens wrote:

On Nov 8, 2007, at 6:59 AM, Alexander Cohen wrote:
I have an NSOpenGLView within a NSSplitView. Whenever i drag resize the splitView using the splitter, the oenGL view overlaps portions of other views. Has anyone ever seen this before and is there any known way to fix this?

Probably the hardware surface resize (which is immediate) is getting out of sync with the redraw of the SplitView and the other views in the window (which happens a bit later in the update cycle).


Is the overlap only temporary? i.e. Does it correct itself when you pause during the splitter drag, and/or when you let the mouse up at the end of the drag?

Yes the overlap is temporary. It corrects itself when i stop resizing. I've seen this in the past in other applications and i've even seen it in the finder in the CoverFlow view a while back.


AC

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References: 
 >NSOpenGLView overlap (From: Alexander Cohen <email@hidden>)
 >Re: NSOpenGLView overlap (From: Troy Stephens <email@hidden>)

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