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Re: Including <Agl/agl.h> ...
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Re: Including <Agl/agl.h> ...


  • Subject: Re: Including <Agl/agl.h> ...
  • From: Graham Reitz <email@hidden>
  • Date: Sun, 18 Nov 2007 10:53:17 -0600

Thanks Shawn,

I was almost there.  All of the examples include AGL this way:

#include <Agl/agl.h>

After reading those links. (Thanks again for your help, I am on the steep slope of the learning curve for mac development.)
It says:


#include <Framework_name/Header_filename.h>
#import <Framework_name/Header_filename.h>

The AGL framework is named AGL and not Agl, case matters. I'll let the author of the examples know.

Kindly,

Graham


On Nov 18, 2007, at 10:32 AM, Shawn Erickson wrote:


On Nov 17, 2007, at 11:16 PM, Graham Reitz wrote:

I created a Cocoa application using the Xcode wizard and wanted to try some example from the OpenGL SuperBible and keep getting no such file or directory errors with the agl.h header.

I come from the C++ world and I am quite confused how this is supposed to work. I found the agl.h header file at:

/System/Library/Frameworks/AGL.framework/Versions/A/Headers

Typically I am used to seeing the real file path match the header path. Is it different in Cocoa? I was expecting to find agl.h in a directory called /.../Agl/

This isn't a Cocoa thing, this is a Mac OS X thing called frameworks.

<http://developer.apple.com/documentation/MacOSX/Conceptual/BPFrameworks/Concepts/WhatAreFrameworks.html >

...and about how to include them...

<http://developer.apple.com/documentation/MacOSX/Conceptual/BPFrameworks/Tasks/IncludingFrameworks.html >

-Shawn

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  • Follow-Ups:
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 >Including <Agl/agl.h> ... (From: Graham Reitz <email@hidden>)
 >Re: Including <Agl/agl.h> ... (From: Shawn Erickson <email@hidden>)

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