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Re: Creating a color image with NSBitmapImageRep and greyscale data
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Re: Creating a color image with NSBitmapImageRep and greyscale data


  • Subject: Re: Creating a color image with NSBitmapImageRep and greyscale data
  • From: David Spooner <email@hidden>
  • Date: Tue, 27 Nov 2007 20:55:18 -0700


Sorry, I meant to also say that an alternative to this quick and dirty approach is to consider the input greyscale value as the hue component of an HSB (or related) colorspace and perform a standard conversion from HSB to RGB (using a fixed saturation and brightness).


dave

On 27-Nov-07, at 8:34 PM, David Spooner wrote:

The preceding line sets the r, g and b components uniformly for each output pixel, so you'll always get grey. You might try distributing each input pixel p across r, g and b along the lines of...

int bpr = [bitmap bytesPerRow];

for (int i = 0; i < height; ++i) {
 char *row = bitmapData + i * bpr;
 for (int j = 0; j < width; ++j) {
   uint16_t p = pixels[i * width + j];
   unsigned char *rgb = row + j * 3;
   rgb[0] = p & 0x3f;
   rgb[1] = (p >> 6) & 0x3f;
   rgb[2] = (p >> 12);
 }
}

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References: 
 >Creating a color image with NSBitmapImageRep and greyscale data (From: Jason Horn <email@hidden>)
 >Re: Creating a color image with NSBitmapImageRep and greyscale data (From: David Spooner <email@hidden>)

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