• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: MVC roles of objects in pattern
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: MVC roles of objects in pattern


  • Subject: Re: MVC roles of objects in pattern
  • From: "ad veloper" <email@hidden>
  • Date: Fri, 5 Oct 2007 22:56:39 +0100

Is it not the case that certain kinds of objects will exist in the model as
well as the view?

I think what I'm saying is that my OpenGLView class depends upon a Camera
object for deciding all sorts of things inc. how things should be rendered,
but also that it's useful to be able to store cameras (copies of the view
camera) in an array as part of the model, and then update the OpenGLView's
camera when the selected camera changes, and save them to persistent store
etc.

Without this array of cameras, I still have a fully functioning view, but
without any kind of camera, I can't even code it!
_______________________________________________

Cocoa-dev mailing list (email@hidden)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:

This email sent to email@hidden

  • Follow-Ups:
    • Re: MVC roles of objects in pattern
      • From: "ad veloper" <email@hidden>
References: 
 >MVC roles of objects in pattern (From: "ad veloper" <email@hidden>)
 >Re: MVC roles of objects in pattern (From: "ad veloper" <email@hidden>)

  • Prev by Date: Re: How do I get indirect binding to work?
  • Next by Date: Re: How do I get indirect binding to work?
  • Previous by thread: Re: MVC roles of objects in pattern
  • Next by thread: Re: MVC roles of objects in pattern
  • Index(es):
    • Date
    • Thread