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Re: Convert NSOpenGLView pixel coordinates to OpenGL world coordinates
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Re: Convert NSOpenGLView pixel coordinates to OpenGL world coordinates


  • Subject: Re: Convert NSOpenGLView pixel coordinates to OpenGL world coordinates
  • From: Ian was here <email@hidden>
  • Date: Sun, 7 Oct 2007 13:25:52 -0700 (PDT)

>From within the NSOpenGLView subclass...



- (void)reshape
{
	NSSize		viewSize = [self bounds].size;

	glViewport( 0.0, 0.0, viewSize.width, viewSize.height
);

	glMatrixMode( GL_PROJECTION );
	glLoadIdentity();
	gluPerspective( 70.0, viewSize.width/viewSize.height,
0.2, 100.0 );
}





--- David Spooner <email@hidden> wrote:

>
> What code do you use to set the projection matrix;
> in particular, the
> near and far distances?  How about the viewport?
>
> dave
>
> On 6-Oct-07, at 12:07 PM, Ian was here wrote:
>
> > The only issue that I'm having is that I'm getting
> > some rather strange values. Such as...
> >
> >
> > This is clicking on the center of the view:
> > x: 377.000000	y: 270.000000		wx: 0.175438	wy:
> > -0.899123
> >
> > Which seems OK.
> >
> >
> > This is the upper-left corner:
> > x: 41.000000	y: 582.000000 wx: -987407225.612816
> wy:
> > 942763954.976947
> >
> >
> > And this is near the lower-right corner:
> > x: 770.000000	y: 30.000000		wx: 0.000000	wy:
> -1.000000
> >
> >
> > There is one last step that I seem to be
> missing...
> >
>
>



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