Re: multicasting and distributed objects
Re: multicasting and distributed objects
- Subject: Re: multicasting and distributed objects
- From: "A.M." <email@hidden>
- Date: Tue, 9 Oct 2007 14:01:27 -0400
On Oct 9, 2007, at 11:43 , David Spooner wrote:
Has anyone attempted to do multicasted distributed objects using
NSSocketPort/NSPortCoder? I realize that is doesn't make sense
generally, but it does make sense for sending oneway messages to a
singleton in a large number of clients. I also realize that
multicasting requires explicit treatment of dropped and mis-ordered
messages...
I have coded a prototype which uses NSArchiver, but this technique
does not support NSInvocation or byref objects.
Any insights will be greatly appreciated.
Take a look at Avis:
http://avis.sourceforge.net/
Reliable multicasting is a notoriously expensive problem. Even if you
send a one-way message, how do you know it was received and being
processed over UDP multicast?
What limitation does your prototype impose so that it can't handle
NSInvocations?
Cheers,
M
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