Re: AppleScript running under Cocoa - major speed issue - SOLVED
Re: AppleScript running under Cocoa - major speed issue - SOLVED
- Subject: Re: AppleScript running under Cocoa - major speed issue - SOLVED
- From: Steve Cronin <email@hidden>
- Date: Sun, 21 Oct 2007 14:59:40 -0500
Folks;
The knuckle-head in me apologies to the list. Arrggh!
The delay was due to contention...
iPhoto was waiting for me to provide a response to the the drag-event
which triggered the AppleScript in the first place...
Hopefully this clarification will help someone else..
Steve
On Oct 20, 2007, at 4:50 PM, Alastair Houghton wrote:
On 20 Oct 2007, at 16:46, Steve Cronin wrote:
The Cocoa app has a compiled AppleScript which I call into for the
various handlers with the parameters I need.
This is working well in every other case.
[snip]
However I have a case where it is taking 25 seconds to execute a
single AppleScript statement!
This same statement has sub-second response when executed in the
Script editor.
If I simulate the Cocoa calls with various handlers in the Script
Editor everything is fine - performance is fine!
Have you tried using Shark to see exactly what your machine is
doing during those 25 seconds? It might be enlightening.
Kind regards,
Alastair.
--
http://alastairs-place.net
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