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Re: AppleScript running under Cocoa - major speed issue - SOLVED
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Re: AppleScript running under Cocoa - major speed issue - SOLVED


  • Subject: Re: AppleScript running under Cocoa - major speed issue - SOLVED
  • From: Steve Cronin <email@hidden>
  • Date: Sun, 21 Oct 2007 14:59:40 -0500

Folks;

The knuckle-head in me apologies to the list.  Arrggh!

The delay was due to contention...
iPhoto was waiting for me to provide a response to the the drag-event which triggered the AppleScript in the first place...


Hopefully this clarification will help someone else..
Steve

On Oct 20, 2007, at 4:50 PM, Alastair Houghton wrote:

On 20 Oct 2007, at 16:46, Steve Cronin wrote:

The Cocoa app has a compiled AppleScript which I call into for the various handlers with the parameters I need.
This is working well in every other case.

[snip]

However I have a case where it is taking 25 seconds to execute a single AppleScript statement!
This same statement has sub-second response when executed in the Script editor.
If I simulate the Cocoa calls with various handlers in the Script Editor everything is fine - performance is fine!

Have you tried using Shark to see exactly what your machine is doing during those 25 seconds? It might be enlightening.


Kind regards,

Alastair.

--
http://alastairs-place.net





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References: 
 >AppleScript running under Cocoa - major speed issue (From: Steve Cronin <email@hidden>)
 >Re: AppleScript running under Cocoa - major speed issue (From: Alastair Houghton <email@hidden>)

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