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Re: Best Way to Rotate
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Re: Best Way to Rotate


  • Subject: Re: Best Way to Rotate
  • From: Scott Stevenson <email@hidden>
  • Date: Sat, 27 Oct 2007 16:06:03 -0700


On Oct 27, 2007, at 2:17 PM, Gordon Apple wrote:

I like the idea of each shape (at least ones having fill/ content) having
its own coordinate system. Maybe that's not the best approach. Shapes can
contain a shader, an NSImage, a QTMovie, text etc. The philosophy of
rotation has now become an issue: Rotate the Bezier or rotate the
coordinates?

My instinct is to rotate the coordinates, but that's without knowing much about your requirements.



I don's see a way to rotate an NSImage, so it looks like rotating
coordinates is de rigueur. OTOH, rotating coordinates for drawing isn't
going to work for a QTMovie. The movie is expected to play and be clipped
rotated regardless of what else is going on, so the movie object itself has
to be rotated. I assume that text will do ok in coordinate rotation, so I
don't think that's an issue.

CoreAnimation is likely an ideal solution for you if you can target Leopard. It will handle all the media types and will do all of the rotation math for you.


    - Scott
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References: 
 >Best Way to Rotate (From: Gordon Apple <email@hidden>)

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