Re: Create NSImage from array of integers
Re: Create NSImage from array of integers
- Subject: Re: Create NSImage from array of integers
- From: Bill Dudney <email@hidden>
- Date: Wed, 31 Oct 2007 15:14:40 -0700
Hi Jason,
This is a job for Quartz i believe.
If you know the exact pixel layout and such I'd think you could create a bitmap context and then get the image from that;
void* bitmapData = load your array of ints;
CGContextRef context = CGBitmapContextCreate(bitmapData, size.width, size.height, bitsPerComponent, bytesPerRow, CGColorSpaceCreateWithName(kCGColorSpaceGenericGray), kCGImageAlphaNone);
image = CGBitmapContextCreateImage(context);
I think this will work. You might have to tweak some of the args to the context create to get it to draw properly.
Good Luck,
-bd-
http://bill.dudney.net/roller/objc
On Wednesday, October 31, 2007, at 03:13PM, "Jason Horn" <email@hidden> wrote:
>I need some help creating an NSBitmapImageRep or an NSImage from a
>proprietary file. I have figured out how to load the data from the
>file into an array of integers. I'm not sure what to do from there.
>The image is a greyscale image with 16 bit integers (unsigned int).
>Separately, I have the dimensions of the image (640 x 480).
>
>Any thoughts?
>
>Thanks,
>
>- Jason
>
>_______________________________________________
>
>Cocoa-dev mailing list (email@hidden)
>
>Please do not post admin requests or moderator comments to the list.
>Contact the moderators at cocoa-dev-admins(at)lists.apple.com
>
>Help/Unsubscribe/Update your Subscription:
>
>This email sent to email@hidden
>
>
_______________________________________________
Cocoa-dev mailing list (email@hidden)
Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden