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Setting Breakpoints in XCode - Comically slow
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Setting Breakpoints in XCode - Comically slow


  • Subject: Setting Breakpoints in XCode - Comically slow
  • From: Adam Hall <email@hidden>
  • Date: Sat, 29 Sep 2007 05:56:27 -0400

Setting a breakpoint in XCode 2.4.1 , I see a jump from 1% - 100% CPU (say hi to the spinning beach ball) and the whole process takes around 8-10 seconds to set ONE breakpoint. This is on a G5 with 2 gigs of memory and around 800mb free ram.

Is anyone else seeing this sort of thing? I am asking here because I am assuming there is just something wrong on my machine, I cant believe something would ship with this sort of blocking code. I noticed something else, when Xcode says Checking Dependencies , its blocking for me in this case as well! The whole interface is locked with a spinning beach ball. This effects the entire XCode application including any separate projects that may be open, the whole UI is frozen dead until its done checking dependencies. Now, this may not be a big deal on small projects, but I have a large project and this can take into the minutes with Xcode being totally locked when certain files are edited. I might be able to work around so its not constantly checking so many dependencies but what the heck is the deal with this? Once again I can't believe they would release like this (how hard is it to make a thread!?!?) , so I am a little worried about my system having a more serious issue. I will check out XCode with some debugging tools to see what is going on, but thought I would mention these initial observations and see if its just my machine or if these are well known problems.

Regards,
Adam _______________________________________________


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  • Follow-Ups:
    • Re: Setting Breakpoints in XCode - Comically slow
      • From: Scott Ribe <email@hidden>
References: 
 >NSTreeController, sorry for the multiple posts! (From: Adam Hall <email@hidden>)

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