Re: Custom interface
Re: Custom interface
- Subject: Re: Custom interface
- From: Jens Alfke <email@hidden>
- Date: Tue, 1 Apr 2008 08:05:47 -0700
On 1 Apr '08, at 6:52 AM, colo wrote:
Thats silly. eh' i'm not going to argue I have no need to just yet, I
still need to learn the detailed basics. But what of using opengl for
the gui then? The Blender app utilizes this to the effect.
You can create any kind of UI you want — look at all the games out
there. Use custom NSViews, or Core Animation or OpenGL or whatever.
It's just that AppKit isn't going to help you, because custom UIs
aren't part of the Mac human interface.
Basically, rather than give you lots of different cheesy themes for
making bad UIs, Cocoa gives you one theme for making really good ones.
If that sounds restrictive, just think of it as Apple's way of
protecting you from the derisive laughter of Mac reviewers and users.
Take a look at popular and well-reviewed Mac apps (aside from games)
and note the consistency of their user interfaces. They do tend to
have a few custom controls, but in a good app they're there for a
reason and fit in with Apple's general HI guidelines.
Then compare this with Flash websites, where it seems like no
programmer or designer can even get a simple scrollbar to work right.
—Jens
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