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Re: NSTreeController / CoreData still broken in 10.5?
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Re: NSTreeController / CoreData still broken in 10.5?


  • Subject: Re: NSTreeController / CoreData still broken in 10.5?
  • From: Andrew Merenbach <email@hidden>
  • Date: Sat, 5 Apr 2008 19:02:48 -0700

Hi, there,

Maybe I'm simply confused or confusing the issue, but would it perhaps make sense to store the tree controller's contents *not* within the tree controller itself, but in an external array of "root" objects whose children the tree controller can present?

This way, by binding this "root" array to the contentObject or contentArray bindings (or whatnot), one can access the tree controller's items without querying the tree controller itself, save for perhaps sort descriptors or filter predicate information, and one can avoid at times querying the outline view, too.

Once again, apologies if I'm missing something important.  :)

Cheers,
	Andrew

On Apr 5, 2008, at 12:34 PM, Doug Knowles wrote:

Hi, Adam,
I've never tried to get the content back out of a tree controller; I usually
just walk the tree that I passed into setContent:. The disadvantage of the
hypothetical accessor you and Will (and I) would prefer to use is that the
objects won't necessarily be in the displayed order.


If you wanted to enumerate just the visible objects, you could enumerate an
outline view's rows, and get the representedObject of each row's item.
This, of course, would not address objects within collapsed tree nodes.
(Unless you expanded collapsed nodes to enumerate them, then collapsed them
back when you were done. I don't know if you can do this without
re-rendering the view, which would be visually annoying.)


Sorry I can't be of more help.

Doug K;

On Sat, Apr 5, 2008 at 2:33 PM, Adam Gerson <email@hidden> wrote:

Hey Doug,

I know under 10.5 I can use the treecontroller methods selectedObjects
and representedObject to get at the real objects. However, this only
gives me the selected object(s) or another single object. Do you know
of a way for me to get all of the objects in the tree so I can loop
over them?


I am looking for the equivalent of arrangedObjects except one that
returns the real objects. I know Will Shipley's post complains about
this, but his extensions dont address it.

- (id)arrangedObjects; // opaque root node representation of all
displayed objects. This is just for binding to or passing around. At
this time, developers should not make any assumption about what
methods this object responds to.

Thanks
Adam


On Sun, Mar 23, 2008 at 9:55 PM, Doug Knowles <email@hidden>
wrote:
Hi, Adam,

I hesitate to present myself as an expert, but I've probably contributed
to
the perception of broken-ness in 10.4, and I've received an awful lot of
help on this list, so I'll try to pay it forward:


My biggest gripe about outline views and tree controllers in 10.4 was
that
it was difficult (impossible) to correlate items in the outline view
with
their corresponding objects in the model in a (fully) supported way.
This
is much better in 10.5; I haven't removed all the workarounds from my
code
yet, but I am confident that I could and I will before I'm done. (I'm
converting my app to 10.5-only, which simplifies things.)


I have been using mixed entities in an outline view for a while, and I
haven't found it to be a particular problem, even under 10.4.



NSTreeController does want a specific entity type if it's using Entity
mode.
It's certainly the case that entities in the tree need to implement the
designated "children" and (optional) "Leaf" and "Count" keypaths, but
they
can be different sub-entities of the designated entity type if its
feasible
to go that route.

If you bind an outline column to an property of the objects in the tree,
and
some of your entities don't implement the property, you probably want to
turn off the "Raises [exception] For Not Applicable Keys" flag on that
binding.


(As far as I know, I don't think the column bindings care if the
entities
that it references a "fubar" property from are all from the same class,
or
derive from a common class; it the entity implements "fubar", the
binding
uses it.)

In my case, I found it advantageous for a variety of different reasons
to
put the tree controller in Class mode and create "proxy" objects (that
all
derive from a base class that is the designated class for the tree
controller). The benefits of doing this is that my proxy objects can
implement any properties or behaviors that exist for the presentation in
the
UI, independently of the Core Data entities that implement my model.
So,
for example, my proxy objects implement a "displayName" property used in
my
presentation, and derive those values in an entity-specific way without
pushing that presentation implementation down into my model objects.


The proxy approach is a little more work, but it's not all that bad if
you
remember to "use the Force" (the wonderful-ness of key-value observing).

I hope this helps; if I can clarify please let me know.

Doug K;



On Sun, Mar 23, 2008 at 7:55 PM, Adam Gerson <email@hidden> wrote:




A general question:

I have read a lot of discouraging posts on this list and out on the
blogs about the trio of NSTreeController, NSOutlIneView and CoreData.
Most of them come from the 10.4 era. Under 10.5 is this something that
is working better now?


A specific question:
A lot of the NSTreeController, NSOutlIneView and CoreData example
projects use a single entity that can be both a child and a parent of
itself. If I want to model parent and child entities that have a
completely different set of attributes (one is a group of objects, the
other is the objects themselves) am I better of not using
NSTreeController and CoreData? One problem I have already run into is
that when you bind your entire OutlineView column to a
NSTreeController entity it wants the parents and children to all have
the same attributes.


Adam
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References: 
 >Re: NSTreeController / CoreData still broken in 10.5? (From: "Adam Gerson" <email@hidden>)
 >Re: NSTreeController / CoreData still broken in 10.5? (From: "Doug Knowles" <email@hidden>)

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