• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Basic Core Animation question
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Basic Core Animation question


  • Subject: Basic Core Animation question
  • From: "Greg Sabo" <email@hidden>
  • Date: Sat, 12 Apr 2008 18:58:48 -0500

Hello,

I'm a Compsci student trying to learn Cocoa development, and I'm trying to
write a simple program using Core Animation, but I'm having a hard time
getting it to work. I just need someone to tell me what I'm doing wrong so I
can move on and screw up something else :)
Thanks, and I apologize for the newbie question!

I'm getting a Link error:

".objc_class_name_CALayer", referenced from:
literal-pointer@__OBJC@__cls_refs@CALayer in GameBoard.o
symbol(s) not found
collect2: Id returned 1 exit status

//GameBoard.h*********************************************
#import <Cocoa/Cocoa.h>
#import <Quartz/Quartz.h>

@interface GameBoard : NSView {
    CALayer * animateLayer;
}

- (bool)acceptsFirstResponder;
- (id)initWithFrame:(NSRect)frame;
- (void)awakeFromNib;
- (void)drawRect:(NSRect)rect;
- (void)drawBoardBackgroundInRect:(NSRect)rect;
- (void)drawLayer:(CALayer *)theLayer inContext:(CGContextRef)theContext;

@end

//GameBoard.g********************************************
#import "GameBoard.h"

@implementation GameBoard

- (id) initWithFrame:(NSRect) frame {
    if (self = [super initWithFrame: frame]) {
        animateLayer = [CALayer layer];
        [animateLayer setDelegate:self];
    }
    return self;
}

- (void) awakeFromNib {
    //keep the window a square
    [[self window] setContentAspectRatio:NSMakeSize(1.0, 1.0)];

    [[self window] setAcceptsMouseMovedEvents: YES];
}

- (BOOL) acceptsFirstResponder {
    return NO;
}

//draws the view
- (void)drawRect:(NSRect)rect {
    [self drawBoardBackgroundInRect:rect];
}

- (void)drawBoardBackgroundInRect:(NSRect)rect {
    [NSBezierPath fillRect:rect];
}

- (void)drawLayer:(CALayer *)theLayer
        inContext:(CGContextRef)theContext {
    CGMutablePathRef thePath = CGPathCreateMutable();

    CGPathMoveToPoint(thePath,NULL,15.0f,15.f);
    CGPathAddCurveToPoint(thePath,
                          NULL,
                          15.f,250.0f,
                          295.0f,250.0f,
                          295.0f,15.0f);

    CGContextBeginPath(theContext);
    CGContextAddPath(theContext, thePath );

    CGContextSetLineWidth(theContext, 1);
    CGContextSetRGBStrokeColor(theContext,0,0,1,1);

    CGContextStrokePath(theContext);
}

@end
_______________________________________________

Cocoa-dev mailing list (email@hidden)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:

This email sent to email@hidden

  • Follow-Ups:
    • Re: Basic Core Animation question
      • From: Michael Vannorsdel <email@hidden>
  • Prev by Date: Re: KVO strangeness under 10.5
  • Next by Date: Re: KVO strangeness under 10.5
  • Previous by thread: Re: KVO strangeness under 10.5
  • Next by thread: Re: Basic Core Animation question
  • Index(es):
    • Date
    • Thread