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Re: Cocoa-dev Digest, Vol 5, Issue 600
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Re: Cocoa-dev Digest, Vol 5, Issue 600


  • Subject: Re: Cocoa-dev Digest, Vol 5, Issue 600
  • From: Greg Titus <email@hidden>
  • Date: Sun, 13 Apr 2008 13:06:32 -0700


On Apr 13, 2008, at 12:40 PM, Alex Curylo wrote:
No, I can personally assure you that exact practice has led me to finding many dozens -- quite possibly several hundreds by now actually -- of 'calling methods of a deleted object' type bugs in C+ + code, particularly game code I port from Windows, which somehow always seems to have been written by semi-literate chimpanzees on crack. And perhaps I am unfair to the chimpanzees here.

As a former game porter, let me offer my condolences here. I know exactly what you mean.


It does seem that class of problem is much less likely to arise with Objective-C object references (I'm still fairly new to this Cocoa thing) but as long as I still work with any C++ objects or raw pointers, I'm going to consider that "set things up so anything accessing this object's memory after I'm done with it promptly causes an access violation" is a valuable habit -- nay, essential practice -- in properly defensive programming. Autoptrs and the like help, but they're not foolproof. Stands to reason that the retain/ [auto]release paradigm isn't completely foolproof either, although it does seem pretty resistant to commonly accepted levels of foolery so far.

The big difference is that in Objective-C, trying to send a message to nil results in a no-op instead of an access violation, so your defensive C++ practice is actually going to tend to mask those same errors in Objective-C and make them harder to track down.


Hope this helps,
	- Greg
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 >Re: Cocoa-dev Digest, Vol 5, Issue 600 (From: Alex Curylo <email@hidden>)

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