• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: OpenGL in a Visual iTunes Plugin
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: OpenGL in a Visual iTunes Plugin


  • Subject: Re: OpenGL in a Visual iTunes Plugin
  • From: "Paul Bailey" <email@hidden>
  • Date: Fri, 18 Apr 2008 10:03:12 +0100

Since Cocoa is not an option, this is probably the wrong list to be
asking...  Maybe mac-opengl on this list server is more appropriate?

Cheers,

Paul

On Thu, Apr 17, 2008 at 8:43 PM, J. Todd Slack <
email@hidden> wrote:

> Hi All,
>
> I wish to create a UI using OpenGL for use in an ITunes Visualizer Plugin.
>
> Can anyone tell me how to get started?
>
> I have the Visualizer SDK already.
>
> Is there anything OpenGL wise that I have to download?
>
> Is there a tool, like Interface Builder, that I can drag and drop the
> interface and then use it?
>
> I basically need to generate Labels, Fields, buttons, standard controls.
> Since this is cross platform, Cocoa is not an option.
>
> Can anyone help?
>
> Thanks!
>
> -Jason
>
> _______________________________________________
>
> Cocoa-dev mailing list (email@hidden)
>
> Please do not post admin requests or moderator comments to the list.
> Contact the moderators at cocoa-dev-admins(at)lists.apple.com
>
> Help/Unsubscribe/Update your Subscription:
>
> This email sent to email@hidden
>
_______________________________________________

Cocoa-dev mailing list (email@hidden)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:

This email sent to email@hidden

References: 
 >OpenGL in a Visual iTunes Plugin (From: "J. Todd Slack" <email@hidden>)

  • Prev by Date: Re: Why is [nil aMessage] a no-op?
  • Next by Date: running out of NSPipes
  • Previous by thread: OpenGL in a Visual iTunes Plugin
  • Next by thread: Determining which sheet closed with panels in separate nibs
  • Index(es):
    • Date
    • Thread