SOLVED ?? Re: Application Launch (or doesn't Launch as such)
SOLVED ?? Re: Application Launch (or doesn't Launch as such)
- Subject: SOLVED ?? Re: Application Launch (or doesn't Launch as such)
- From: David Wilson <email@hidden>
- Date: Thu, 24 Apr 2008 20:34:52 +1200
Well it's all working now again at least.
I downloaded the new beta4 of the iPhone SDK (build 1071 of XCode).
I edited my project file (after taking a copy of it) and deleted
<user>.bpxuser and <user>.mode<x>v<x> files
And probably the key thing... rebooted....
hmmm... should have rebooted first. BUGGER.
- David
On 24/04/2008, at 2:22 PM, David Wilson wrote:
Interestingly enough I thought that "Zero_Link" was off (so that I
could send copies of the app to others). And this had been done long
ago 10.4.x days...
Looking now, I see a User Defined Attribute called "Zero_Link" and
it's set to NO.
I've deleted it and recompiled (from clean). This appears not to
have made any difference.
- David
On 24/04/2008, at 2:03 PM, Kevin Grant wrote:
Are you using features like ZeroLink, that won't
work in a normal release build?
Kevin G.
Hi everyone...
I'm perplexed...
I'm running Xcode 3.1 (actually iPhone SDK Beta 3) on Mac OS 10.5.2
My application doesn't launch when I click the run button in Xcode
(note it is NOT an iPhone app). It's an application to control USB
devices.
XCode tells me that the application has launched, yet it does not
appear in the doc.
HOWEVER
I have now discovered if I run the application (from xcode) by
choosing Run:Debug, it launches and runs (i.e. the main windows
appears).
I have done a clean and build several times, that doesn't change
things.
I the past during development, I've always tested the program by
clicking the build and go or go buttons on the screen. But not any
more (for this app).
Interesting enough, I have another application (more recently
developed - and also controls a USB device) that works just fine
in the same xcode release by clicking go or build and go.
any ideas?
- David
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