Re: Screen Recording APIs ?
Re: Screen Recording APIs ?
- Subject: Re: Screen Recording APIs ?
- From: Jean-Daniel Dupas <email@hidden>
- Date: Fri, 25 Apr 2008 20:54:10 +0200
Le 25 avr. 08 à 20:35, Marcio Castilho a écrit :
I am new to programming in Mac OSX. I need to do a very simple
screen recording application similar to uShow, ScreenFlow and
others, but with very basic settings and simple features. I would
like some directions on where can I get some references on API
areas, sample code, or some other information that might help me on
this task.
I suspect that it is something related to the QuickTime API, but I
would really appreciate some help here.
I have done this in Windows, but in Mac i am totally lost.
Anybody has any sample code or could tell which API I should start
taking a look at....
--
Marcio Castilho
There is a sample code code on the ADC site that do that:
http://developer.apple.com/samplecode/OpenGLScreenCapture/index.html
Description
Demonstrates how to capture the screen on Mac OS X using OpenGL. The
sample shows how to grab frames using asynchronous texture fetching, a
technique which is more complicated but offers better performance than
synchronous capture using glReadPixels.
When performing asynchronous texture fetching, the resulting capture
is saved to a movie file. Compression of the actual frames for the
destination movie file is performed simultaneously with the capture
but on a separate thread for better performance.
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