Using AppleScript Scripts in Cocoa Applications - TN2084 error or just me?
Using AppleScript Scripts in Cocoa Applications - TN2084 error or just me?
- Subject: Using AppleScript Scripts in Cocoa Applications - TN2084 error or just me?
- From: Mohsan Khan <email@hidden>
- Date: Sun, 27 Apr 2008 20:27:18 +0200
Hi,
I'm trying to call an AppleScript from my Cocoa application, I've
copied the code from http://developer.apple.com/technotes/tn2006/tn2084.html
but my application will crash once called.
I did change the script to:
NSAppleScript* scriptObject = [[NSAppleScript alloc] initWithSource:
@"beep"];
Calling this line will crash my app:
returnDescriptor = [scriptObject executeAndReturnError: &errorDict];
Did I miss something, because I have no idea what the console messages
mean?
Console messages:
"Error loading /Library/ScriptingAdditions/Adobe Unit Types.osax/
Contents/MacOS/Adobe Unit Types: dlopen(/Library/ScriptingAdditions/
Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types, 262): no
suitable image found. Did find:
/Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/
Adobe Unit Types: no matching architecture in universal wrapper
MyApp: OpenScripting.framework - scripting addition /Library/
ScriptingAdditions/Adobe Unit Types.osax declares no loadable handlers.
2008-04-27 20:17:15.095 MyApp[7531:10b] Error loading /Library/
ScriptingAdditions/FITS.osax/Contents/MacOS/FITS: dlopen(/Library/
ScriptingAdditions/FITS.osax/Contents/MacOS/FITS, 262): no suitable
image found. Did find:
/Library/ScriptingAdditions/FITS.osax/Contents/MacOS/FITS: no
matching architecture in universal wrapper
MyApp: OpenScripting.framework - scripting addition /Library/
ScriptingAdditions/FITS.osax declares no loadable handlers."
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