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Re: Instance vars, local vars and speed
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Re: Instance vars, local vars and speed


  • Subject: Re: Instance vars, local vars and speed
  • From: Jean-Daniel Dupas <email@hidden>
  • Date: Mon, 4 Aug 2008 14:51:36 +0200


Le 4 août 08 à 13:26, Trygve Inda a écrit :

I am transitioning some code from Carbon to Cocoa and redesigning a lot of
how things work. I am doing a bit of low-level pixel manipulation and
wondering about speed of access to variables declared in a method vs those
declared at the object level.


Obviously things like x,y loop counters are local to a method, but some
things need to be shared between methods and rather then passing values
around, it would be cleaner to declare these at the object level.


How much of a hit am I going to take?

Would it be best to declare them at the object level and copy it into a
local as needed... Will the compiler be smart enough to sort this out?


Will it ever put object (instance) variables in a register?

I know it may require real world testing, but it affects my overall design
too. Note that it could be going through a loop roughly 3 million times on a
large image.


Many thanks,

Trygve


IMHO, this is just premature optimisation.

That said, there is no cost to access an ivar using the 32 bits runtime, and I don't think the cost on 64 bits runtime is important enough to bother with it.





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 >Instance vars, local vars and speed (From: Trygve Inda <email@hidden>)

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