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Re: CGImageSourceCreateFromURL failed with error -11
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Re: CGImageSourceCreateFromURL failed with error -11


  • Subject: Re: CGImageSourceCreateFromURL failed with error -11
  • From: "James Trankelson" <email@hidden>
  • Date: Wed, 6 Aug 2008 16:52:54 -0400

Hi Nicolas, David,

I'm having the exact same problem. Loading collections of small images
(jpeg in my case).

The only slight difference for me is that if I run my application
under XCode (Debug build), I don't get any errors. All of the images
load fine. However, when I run the (Debug) binary, I'm able to load
around ~180 small jpegs, then just a whole bunch of the following
error for each image I try to load past that ~180 image limit.

CGImageSourceCreateWithURL failed with error code -11.

I'd like to get this figured out if anyone has any insight. I'd also
like to know if there are any *expected* differences between running
the same (Debug) binary through XCode versus as a standalone... I
wouldn't think so, but that's not what I'm seeing. In other parts of
my app, the standalone will simply crash without explanation, whereas
the XCode version will perform the expected behavior without
complaint.

-j

On Tue, Aug 5, 2008 at 2:32 AM, Nicolas Zinovieff <email@hidden> wrote:
> David,
>
> the images are GIFs, roughly 40KB each, 200x100 (or 100x200).
> Nothing fancy.
>
> On 05 Aug 2008, at 01:05, David Duncan wrote:
>
>> What types of images are you trying to load?
>
> --
> Zino
>
>
>
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  • Follow-Ups:
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References: 
 >CGImageSourceCreateFromURL failed with error -11 (From: Nicolas Zinovieff <email@hidden>)
 >Re: CGImageSourceCreateFromURL failed with error -11 (From: David Duncan <email@hidden>)
 >Re: CGImageSourceCreateFromURL failed with error -11 (From: Nicolas Zinovieff <email@hidden>)
 >Re: CGImageSourceCreateFromURL failed with error -11 (From: David Duncan <email@hidden>)
 >Re: CGImageSourceCreateFromURL failed with error -11 (From: Nicolas Zinovieff <email@hidden>)

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