Re: Does [NSApp setApplicationIconImage] leak memory?
Re: Does [NSApp setApplicationIconImage] leak memory?
- Subject: Re: Does [NSApp setApplicationIconImage] leak memory?
- From: Mark Allan <email@hidden>
- Date: Sat, 9 Aug 2008 22:46:14 +0100
>Your idea of removing the
array from the equation also solves the leak and I suspect is more
efficient than creating and releasing a tonne of autorelease pools.
Really? Can you explain what "removing the array from the equation" has to
do with the memory behavior you're seeing? m.
No, sadly I can't explain it, but it does prevent the memory from leaking.
I changed my initialiser calls from
NSArray *imageX = [[NSArray arrayWithObjects: [NSImage
imageNamed:@"menu_frame1"], [NSImage imageNamed:@"dock_frame1"], nil]
retain];
to
NSImage *dockImageX = [[NSImage imageNamed:@"dock_frame1"] retain];
and for each frame of the animation, I'm passing that NSImage
directly to the [NSApp setApplicationIconImage:theNewImage] call.
Even without the autorelease pools, the app's memory usage now stays
constant after the first animation of all 8 frames.
I fail to see how [NSApp setApplicationIconImage:theNewImage]; is any
different to [NSApp setApplicationIconImage:[theNewImage
objectAtIndex:1]] but it obviously does function differently.
Mark
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