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Re: best graphics API for 2D game
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Re: best graphics API for 2D game


  • Subject: Re: best graphics API for 2D game
  • From: steph thirion <email@hidden>
  • Date: Tue, 12 Aug 2008 13:42:18 +0200

On Aug 12, 2008, at 5:18 AM, Seth Willits wrote:

On Aug 11, 2008, at 6:23 PM, steph thirion wrote:

I'm new to cocoa, and I'd need a pointer to get started learning and experimenting.

What would be the most adequate graphics cocoa API to render a 2D game? core graphics or opengl? The requirements would be a relatively smooth frame rate rendering, and the possibility to draw and render sharp pixels. From what I read Quartz has a vector drawing engine, but also allows to render bitmap data. Is it possible to control Quartz to draw non-anti-aliased bitmaps? Lastly, but not less importantly, it should not ask too much from the processor, mostly to avoid draining the battery on the go.

(In case that matters, the end platform would be ... a significantly less powerful machine than a latest standard mac desktop.)

OpenGL (ES in your case), hands down.

Join the Mac Game Developers list and ask away.


-- Seth Willits




Thanks Seth. I just joined the game-dev list, and started to prepare myself mentally to dive in opengl (ohmm).


Steph


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References: 
 >best graphics API for 2D game (From: steph thirion <email@hidden>)
 >Re: best graphics API for 2D game (From: Seth Willits <email@hidden>)

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