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Re: Determining unreleased objects after Quit
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Re: Determining unreleased objects after Quit


  • Subject: Re: Determining unreleased objects after Quit
  • From: Joseph Kelly <email@hidden>
  • Date: Wed, 03 Dec 2008 13:26:52 -0800


On Dec 3, 2008, at 9:06 AM, Randall Meadows wrote:

On Dec 3, 2008, at 9:38 AM, Jon C. Munson II wrote:

Namaste!

In my application, when I choose File->Quit, the application appears to
terminate. HOWEVER, it doesn't. SOMETHING(s) is(are) left unreleased.


Is there a handy way to determine what the object(s) is(are)?

When your app quits, all of its memory used it released back to the system. However, your deallocs and such will NOT be called, since that would be a waste of time since everything's going to be released back to the system anyway. It's a shortcut, and usually is in your best interest.


It can, however, bite you in certain situations, specifically non- memory resources that you need to do something with at termination. In my case, I needed to release access to a camera, so I had to do some of my cleanup work in -applicationWillTerminate:.

This is correct. I'm not sure exactly the mechanism -- and I suspect it has something to do with Mach ports owned by the process which are not shut down correctly -- but I've encountered a case where my app appears "open" in the Dock, but does not appear in the bsd, Process Manager, or Mach process lists. This only happens when the app terminates abnormally, and our shutdown sequence does not execute.


I've also noticed that aborting a Debug session in Xcode 3.1.1 will sometimes result in the app not quite going away, I presume also as a result of having mach ports in a weird state.

Joe K.
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  • Follow-Ups:
    • [SOLVED] RE: Determining unreleased objects after Quit
      • From: "Jon C. Munson II" <email@hidden>
References: 
 >Determining unreleased objects after Quit (From: "Jon C. Munson II" <email@hidden>)
 >Re: Determining unreleased objects after Quit (From: Randall Meadows <email@hidden>)

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